Services can be performed by an appropriate Craftsman to lend some kind of simple or temporary benefit to items of their craft. Services take 10 minutes to perform (or half that if roleplaying it out with professional tools), and require the appropriate Skill at 1 to perform.
|Item||Material 1||Material 2||Material 3||Material 4||Material 5||Material 6||Profession||Special Notes|
|Sharpening||Rasp||Metalworking||One normal metal weapon gains a Perk, as if it were masterwork the next scene it is used.|
|Arrow Balancing||Plank||Woodworking||Arrows gain Driving for the next scene they are used.|
|Wood Brace||Strap||Woodworking||A crude weapon does not break after the next combat in which it is used.|
|Tightening Strap Fitting||Strap||Leatherworking||Stealth increases by one rank the next scene it is used.|
|Hidden Pocket||Hemp||Tailoring||May hide a single small item within the stitching of a piece of clothing as per Finesse: Concealment until it is removed once, tearing the stitching. Compares Tailoring to Perception instead of Finesse.|
|Clean, Press, and Stitch||Hemp||Tailoring||Outfit gains one additional social call of the type(s) it grants for the next 8 hours.|