Alcohol & Intoxication
Alcohol & Intoxication
ALCOHOL AND INTOXICATION
It is said that the truest expression of a man's character is when he is deep in his cups, besotted, and truly drunk. What shape that character takes is expressed in the form of your character's Reveler's Trait. Every character chooses one Reveler's Trait from the list below at character creation, and this trait never changes.
Characters become drunk when they imbibe two more than their Grit ranks in alcoholic drinks. A character with no Grit at all will be drunk after two drinks, while a character with 3 Grit will be drunk after five, though it takes at least 15 minutes from the first drink to have an effect. You are drunk for one hour for every drink more than your limit. A drink is one ale, one glass of wine or one shot of spirits. When consuming alcohol in character, the drink's item tag on the vessel that some actual liquid is pouring from, and the player will actually consume liquid drink of appropriate quantity. After an hour, one drink leaves your system.
While drunk, a character may never spend Discipline, and gain whatever effects their Reveler's Trait prescribes - if a Reveler's Trait includes something your character already possesses, such as Harsh Temper, the effects intensify. When drunk from Wine rather than Ale or Spirits, you get the Reveler's Trait next on the list from your normal trait.
Surly - You gain the effects of the Harsh Temper flaw, and must always answer aggression with even more aggression, escalating the conflict, however while drink you are immune to Fear and Intimidation.
Decadent - You gain the effects of the Hedonist Flaw (though you may not spend Discipline to resist it), however you do not gain any Depravity for level 1 sins while intoxicated, as the results of last night are hazy at best.
Adventurous - You feel adventurous while the liquor still flows - you gain 1 Hope every time you succeed at using any Skill, including successful social skills or combat attacks which cause damage, though you gain Despair at any failed skill use or overall defeat. Both the Hope and Despair disappear when the intoxication ends.
Cantankerous - You gain the effects of the Pig-Headed flaw, but also retain the ability to spend Discipline against social skills, as well as gain an extra use of Discipline against the first use of a social skill each conversation.
Brooding - You gain the effects of the Abhorrent trait, unable to use Persuade or Seduce to attempt to convince other characters, but your Intimidate attempts gain Power.
Loquacious - You lose all internal filter when drunk, and become indiscreet in conversation. You will never refrain from speaking about a subject based on who you are speaking to, and cannot defend against any Social skill meant to get you to disclose information, however, all of your social skills recover in full every 5 minutes regardless of breaks between scenes or conversations.
Enthusiastic - Drink fills you with more than a warm buzz, and you feel a profound sense of belonging, community, and easy acceptance of the world. You gain the effects of the Naïve flaw, but social calls related to the subject of your Devotion gain Power.
Amorous - The more you drink the lonelier your lips feel. You gain the Vainglorious flaw, but you gain a Seduce attempt that automatically refreshes once per minute.
Daring - Alcohol is an impressive substitute for reason. You gain the effects of the Daredevil perk, but you must accept and cannot back down from any dare or challenge that would trigger the Daredevil perk, no matter what happens after you accept.
If a character has twice the amount of drinks in their system than the amount that would get them drunk they Black Out for five minutes and will gain Fatigue from hangovers and sickness.