The Land of living is a small island in this endless sea of the dead. It stands to reason that there are other islands. Much like the oasis in the desert, there is only a small place where life can happen, concentrated more and more till there is only the person.

In a sentence, Shariqyn religion, Aab'oran, worships the revelation and awakening of self. This occurs through internal purification.
Aab'oran has no formal priest structure. Anyone learned in the ways and faithful to its tenets can perform the rites associated with the Aab'oran rituals by taking the Holy Ordination perk for the religion of Aab'oran, though it does not require Glory.

Aab'oran espouses the virtues of meditation, and uses a meditative trance in place of the prayer found commonly in the worship of Holy Benalus in the Throne. During meditation, the magus attempts to still their weaker mind and contact the Higher Self. The Higher Self is perfect and contains no flaw of reason or action. The ultimate goal of the magus is to unify the Higher Self with their essential spirit, and achieve this perfection. The Perficio Pondero, the magicians of Water, are considered by the Shariqyn to be masters of this art.

In place of a gospel, Shariqyn use a prayer bowl with a prayer written on parchment or cloth and placed in the bowl so that it drapes up one side. The Magus then may use a cup or other vessel to place an amount of water and pour it entirely into the bowl. The letter where the waterline strikes the prayer is the letter code selected for the ritual performance. In place of additional fingers, faithful characters may take a smaller cup and add or remove another specific amount of water to add or remove.

These are used in gameplay in place of a gospel to test whether Liturgy trials are successful or not.


Rituals marked with an asterisk(*) may be performed without a ritual test so long as there are no vulgarities and none of the subjects have Faith in Self.


Water Fasting*
Atone through deprivation.
"The water is life, and we need it to anchor our spirit to the land of life and peace - but we must also be strong enough to be without; by our will alone choose our fate, even if those choices are sinful, by will alone can we invite the water back into us, and wash away the filth by renewing the cycle inside us."
Ritual: The magus willingly refuses water for the duration of the ritual in order to dry the impurities from his soul for up to three days, then sits in discipline before a bowl of clean water for one hour before drinking.
Mechanic: For each day without water, the magus gains one fatigue. At the conclusion of the ritual, they may remove one Depravity for every day without water up to three with a successful Liturgy trial, and for each day that passes this ritual is assumed to be one Rank higher of a ritual.

Passage to Heshiyah, the Land of the Dead
Send a spirit to the afterlife.
"Farewell, my brother. Never again will you feel the hot sun upon your neck, never the grit of sand on your tongue; the sting in your eyes and the sweat of your brow are eternity now, and your soul will swim in the seas of Heshiyah forever after."
Ritual: So long as a faithful Shariqyn died with a vessel of water on their person, their spirit flows into it and it retains their essence. During a period of silence, the magus can empty the vessel into a large body of water to deliver their spirit to Heshiyah where they can find peace and possibly rebirth upon the ancient tides of that place.
Mechanic: The deceased's spirit can rest in peace. They will not return as undead.

Lead a chant during a meditation.
"And as their chanting grew in intensity, a new, deep and powerful voice joined the chant with theirs, adding its weight to their own voices, and the union of Self became nearer."
Ritual: At dawn, zenith, or dusk, spend thirty minutes with the faithful in meditative chant.
Mechanic: All faithful participants in this ritual may add the amount of chanters (from the correct faith), up to Zealous, to their Faith for the purposes of meditating for success in an event ahead, per the Faith in Higher Power ability. The chanters must choose their meditation at the time of the ritual.

Curb the Foolish Self
Focus improves personal discipline.
"Like the desert flower, you must close your body away from the harshness of the outside. Reserve yourself there, fold your mind upon itself in layers of willful force. When you bloom once more, the beauty of your purpose will be redoubled."
Ritual: During meditation, the magus must assume the very difficult dranya pose for the duration, and meditate on the force of his inner will and spirit. This is taxing, and even afterward, he must walk slowly and carefully to maintain his focus.
Mechanic: The magus is Winded for the next hour after meditation. So long as you have meditated but have not yet expended the bonus yet, or taken any kind of charge or running actions or anything more physically strenuous than simply walking around, you may add your Faith dots as extra uses of the Discipline ability.

Turn Within
Ignore hardship with inner focus.
"Attachment is the trap of the physical world. Turn away, and worldly things, even your body itself, cannot limit you."
Ritual: Wash your face, hands and eyes with clean water, and make the sign of inner peace with your hand.
Mechanic: Expend meditation bonus to ignore Fatigue, Winded, Stun and Bleeding for one scene or hour.

Elevate status through marriage.
"Women are the greatest treasure in all this world. They have the divine powers of creation and beauty, and must never be allowed to come to harm or to be caused hardship, strife or toil. Never should their hands touch dust, their toes strike mud, their lips touch blandness. They are our most sacred wonder, and no gold glitters as brightly as their hearts."
Ritual: A large celebration ensues for five days in preperation during which time a bride is given jewelry, silks, perfumes, and garments to wear during the ceremony, which become her personal property. During marriage, the bride is elevated above the groom by a palanquin, while the groom promisses to protect and cherish her so that she need never come to harm or toil, while in exchange she promises to protect their home and children and to be obedient before they agree to be married for the rest of their lives.
Mechanic: The groom must provide wonders and luxuries for each wife, requiring one gold per month in expenses. Each wife yields esteem and respect from Shariqyn peers and provides an additional use of Persuade that can be used with any Shariqyn for each wife. Failure to meet the expense does not lose the wives, but does disable the bonus, partially or totally, until the cost can be met again.

Waters of Past and Future
Reflecting upon the turning, continuous nature of water, you discern a world pattern.
"In the water you can see the entire world, all of its myriad forms and destinies play out before you in an ancient dance that gives its secrets to any who will look. You have but to open your eyes and your mind, and you will see the truth."
Ritual: At least two faithful Shariqyn gather around the largest body of water available, at least the size of a large tub or pool.  The magus and any assembled faithful gaze within and watch its movements, occasionally dropping stones, sand, or floating debris within to understand their role, discussing difficult topics amongst themselves and decide upon the best action.
Mechanic:  For each faithful Shariqyn present after the magus, a storyteller will kibitz with the assembled for 10 minutes as they work through a dialogue about the subject at hand, what they know about it, and how they might proceed.  The storyteller will offer inferences and alternative ideas, but only in response to information already gained by the assembled, offering to help with processing the information, not ever offering new information of her own.

Mantra for Fear*
Call the true self to banish terror.
"There is no true fear. Fear is an illusion and I am the truth."
Ritual: The magus recites a 15 second oath aloud to become the true Self and ignore Fear while making the sign of inner focus with his right hand.
Mechanic: The magus may immediately overcome Fear effects and return to normal. This ritual can be used while under the effects of Fear.

Convert a believer to the ways of the Shariqyn.
"And I do swear that I shall abandon fear, doubt, guilt, anger, and all the evils that make me less than what I ought to be - to attain a new pinacle, to become pure and perfect, as he was."
Ritual: The 142 principles and the symbols of the wheel are placed on the body in henna. The subject then recites the principles and teachings of Danarius and agrees to live by them, making several sacred promises.
Mechanic: The supplicant ceases to be part of whichever faith he or she originally subscribed to and becomes a Faithful Shariqyn for the purposes of these rituals, even if they are not of Shariqyn descent.

Garner respect by providing for guests.
"Through dignified manner we show our wisdom of the Higher Self, and it is never so sacred as at meal. A wise man is always polite, even to rude people, and provides a guest's honor even to his foes."
Ritual: The magus provides and serves a meal to his guests with his own hands, and provides for their every need. During the meal he may not refuse any polite request of him if it is within his power to grant.
Mechanic: For the duration of the scene, the magus gains an extra use of Persuade, Sincerity, Seduce, or Intimidate equal to the amount of guests he was serving. The bonus is lost at the end of the scene or when the magus refuses a request.

Breathe of Enlightenment
Alter the state of being through intoxicants
"The Higher Self can be reached only by changing the Self, which changes the world. The World may change the Self; the Self may change the World "
Ritual: The Magus prepares a drug that contains any of Intoxicant, Pleasant, Hallucinogen, or Clarifier as an Inhalant. The magus places the drug into a water pipe and intones a chant while lighting and preparing the coals. The Magus and any Faithful Shariqyn take turns imbibing the drug from the water pipe until the coal is extinguished.
Props: Water pipe (untagged item)
Mechanic: Instead of the normal duration, the Inhalant drug affects the users for the Slow Acting duration scale. This does not gain any Depravity.